So what exactly is the difference If using let's say a fire skill and got 1 item of either 10% spell or elemental increase the damage increase would be the same of either of them right?? And playing as a Witch is your normal attack considered to be a 'Spell' attack with a wand or elemental? | Posted by SAKRAY on Apr 5, 2012, 9:24:05 PM |
10% spell damage or elemental damage will do the same on a fire spell. But 10% spell damage will increase chaos damage, unlike elemental damage. Do you mean basic attack with wand? No, it isn't spell damage. But if the wand deals elemental damage, %increased elemental damage will work on it. PoE forums ignore list script: http://userscripts.org/scripts/show/162657 0.4: added 'ignore' button. ignore list is now saved locally. | Posted by on Apr 5, 2012, 9:34:40 PM |
Ah oke thanks for the quick awnser and chaos damage is a special kind of damage or? Also to increase wand damage I have to get STR/Pysical boosts? edit: Also if your weapon has like 6 cold damage does elemental increase only increase the 6 cold damage portial of the basic atk? Last edited by SAKRAY on Apr 5, 2012, 9:58:46 PM | Posted by SAKRAY on Apr 5, 2012, 9:40:36 PM |
Strength does not increase the physical damage of ranged weapons unless you get the keystone passive that allows it to do so, or support your attack skill with it. Increased spell damage will increase the damage of all of your spells, including chaos spells as was stated. If you a weapon with elemental damage attached to it, increased elemental damage will only increase the elemental portion, not the physical portion of your attack. However, you can get decent elemental levels on your attacks by utilizing elemental hit, lightning strike, lightning arrow, fire arrow, molten strike, or glacial hammer. These all add or convert a large amount of elemental damage to your attacks, and increased elemental damage will add to all of them (but spell damage will NOT because they are attacks and not spells). Last edited by Kraide on Apr 5, 2012, 10:10:31 PM | Posted by Kraide on Apr 5, 2012, 10:10:10 PM |
' yes, chaos damage isn't reduced by elemental resist or armor, and it bypass energy shield. Some enemies have chaos resist though, but it just reduces the damage a bit, you can still kill them. ' yes, if you get the %increase ele damage from a passive, it will increase the 6 cold damage on your weapon. PoE forums ignore list script: http://userscripts.org/scripts/show/162657 0.4: added 'ignore' button. ignore list is now saved locally. | Posted by on Apr 5, 2012, 10:42:22 PM |
I know this thread is old but if someone sees it I would be glad to get an answer. so if i understand this correctly. Elemental DMG boost all forms of attacks/spells that have some sort of element in it. And spell DMG only increeses the dmg of actual SPELLS. I have done a Witch where i go heavy into lightning DMG (dont know if it is good late game or not but i wanna try it). So i can both get spell dmg and elemental dmg to boost the damage of my lightning spells such as spark and lightning trap for exampel? | Posted by on Nov 9, 2013, 2:18:35 PM |
Both spell dmg and elemental dmg will boost the damage of your lightning spells. | Posted by sydgame on Nov 10, 2013, 2:10:09 AM |
I have a witch doing cold damage. I was told that x% increased elemental damage passives not only increases the cold damage but also increases chill and freeze damage so is better bang for buck than x% increased spell damage passives. Using Freezing Pulse, Ice Nova and Ice Spear. Is this right? Thanks in advance. ~DemiDemon~ Playing almost every day since Beta version 0.9.1 in 2011. Last edited by DemiDemon on Mar 11, 2014, 12:23:46 AM | Posted by DemiDemon on Mar 11, 2014, 12:19:10 AM |
' In short, no. 'Chill and freeze damage' doesn't exist. Chill and freeze duration is based on the damage dealt by the hit that triggered them. Anything that increases the damage of the original hit increases the duration of chill/freeze. No extra damage is dealt to a monster just because you chilled or froze it. Whoever told you that is getting chill/freeze mechanics mixed up with ignite/burn mechanics. You're welcome to make a new thread for this kind of thing instead of bumping really, really old ones. PoE has changed a lot since Open Beta started, much less 2012. Last edited by KG31459 on Mar 11, 2014, 12:54:00 AM | Posted by KG31459 on Mar 11, 2014, 12:52:09 AM |
'Thanks for the answer. Yeah, he had a fire witch and I assumed that what applied to one element would naturally apply to another - my bad. 'Again, my bad. After looking over the site for 20 mins I resorted to Googling the term 'elemental damage vs spell damage' and this was the only result close to what I wanted to know. When it didn't give me quite the answer I needed I thought it better to post in a similar thread rather than start another and end up with even more thousands of threads that are next-to-impossible to search through. Thanks. ~DemiDemon~ Playing almost every day since Beta version 0.9.1 in 2011. | Posted by DemiDemon on Mar 11, 2014, 1:24:17 AM |
Shadowstrike might need a slight increase in damage for hybrids or power. I like the hook mechanic i mentioned, and yes even on dagger 4, that would be great, as it would apply to- X/D. Create bootable leopard dvd from dmg.
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Factors that might affect stealth are racial passives and armour passives giving a wider area of not being detected. Some non-combat mobs can detect you which brings you out of stealth even though there are no combative mobs nearby.
Khajiit have racial passives that seems to be perfect for this like Stealthy and Carnage. Although does type of armor affect the outcome? I have a mix of 5pc Light and 2pc Heavy. I remember for a long time in the beginning I fitted the character with a mix of Light and Medium and never had a problem with stealth attacks.
Medium armour has a passive similar to the Khajiit and Bosmer passives re reducing detection area when in stealth. I just meant if you were in different gear or different races for your characters that may have affected why you were not stealth attacking the same way.
I'll try replacing my two Heavy pieces with Medium and try that out. I did play the character extensively before with Medium armor since it's skill line is at 50. I just can't remember for sure if I was also able to do it with Heavy armor as well since it's been so long.
Update:
After doing some testing in a CP40 zone with Medium/Light armor, and then switching the Med back out with my Heavy pieces, ive concluded that armor type is irrelevant. What seems to be the deciding factor, (in my PoV anyway), is the difference between a mob's health pool, and the amount of dmg your hit puts out. The typical Necromancer mob is a very weak enemy, and everytime i performed a sneak attack on one, even when it was part of a group, i remained hidden after the attack. However, when attacking any other mob that had a larger health pool, even if i managed a successful sneak attack, it caused me to be detected, even when it was just the mob and myself in the immediate area.
Its no wonder then that back in the pre-vet levels i was pulling off hidden sneak attacks left and right, due to the fact i was levelling during the anniversary xp boost cake which was causing me to be at times a whole 6 or 7 levels ahead of the zone mobs i was encountering. The numbers difference was just too great. But now that im in the Champion zones, i can frankly say goodbye to my stealth days since my DK is not built for heavy physical damage.
Also, that special attack animation stuff ended up being crap. It really was just one of the normal heavy attack swings that i mistook at one point for something different and, yeah.